‘Atapuerca-Evolution. Educational video games (ATAEVE)’

Grants for research teams

Digital Humanities

2016

The project ‘Atapuerca-Evolution. Educational video games’ seeks to foster the use of simulation, viewed as a learning strategy with an interdisciplinary horizon that is attuned to technoscientific development. The example selected for the proposed gamification is the Atapuerca archeological site, bearing in mind its spectrum of space-time variables and the combination it offers of known fact and conjecture.